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  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
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<package pkgid="d9b4ce9dce457e0d555d943eb320bc0abbb0ef2e5552ae8c6352ac2f9ed19769" name="arx-libertatis" arch="src">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
<package pkgid="9df857c24f8e4613fcce4505981d5780ce0f701ccef6037b3cadb4e8a535757b" name="arx-libertatis" arch="x86_64">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
<package pkgid="53ff2610167135bcb3a5dd172ffdb646636a787a1420353069a1cc45b108d76a" name="arx-libertatis-debuginfo" arch="x86_64">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
<package pkgid="ef3ef4fea8383b102e5390483fafdfa4891c0f030086b9ae8cdf98635bfde8f2" name="arx-libertatis-debugsource" arch="x86_64">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
<package pkgid="5e61e24575771189806d22c3c83522a440838445cdfdd8e16bbf5ae6e3b4fd91" name="arx-libertatis-tools" arch="x86_64">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
<package pkgid="26ba22f2c1205e863a7962bbaf2857d04b2837b978a22f8c73549de0c1deb728" name="arx-libertatis-tools-debuginfo" arch="x86_64">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
<package pkgid="15405e6c4814e210a4204c097169fe1cd14b18e5010f0606b71dba66aea4c1e7" name="arxcrashreporter" arch="x86_64">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
<package pkgid="d75ffbb527b2d6475eb53164412a92cdec6302fd1c184e03dd136588c2a4e9cc" name="arxcrashreporter-debuginfo" arch="x86_64">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
<package pkgid="fe1a253b8ab789aff614044ad705a9f5b3c701be6538da0bc9c681cab581aeb4" name="innoextract" arch="aarch64">
  <version epoch="0" ver="1.9" rel="1.644"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.8-1" date="1568548800">- Bump version to 1.8 (new upstream release):
- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
  disambiguate colliding files
- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
</package>
<package pkgid="4208c775600b212185f998053a00bfbda6d1969ee697fa03f864733ff76a2456" name="innoextract" arch="src">
  <version epoch="0" ver="1.9" rel="1.644"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.8-1" date="1568548800">- Bump version to 1.8 (new upstream release):
- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
  disambiguate colliding files
- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
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- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
  disambiguate colliding files
- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
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<package pkgid="ce0b48e5cb9ddfb63d7770fa45d07deb931dd9cce975f4ccc8c6db0d86aaf9a3" name="innoextract-debuginfo" arch="aarch64">
  <version epoch="0" ver="1.9" rel="1.644"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.8-1" date="1568548800">- Bump version to 1.8 (new upstream release):
- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
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- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
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  <version epoch="0" ver="1.9" rel="1.644"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.8-1" date="1568548800">- Bump version to 1.8 (new upstream release):
- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
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- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
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<package pkgid="7b7db98ec2fb64cf7a3493d43b5c5a56c7da68121abe9538ce2f8022dabd4420" name="innoextract-debugsource" arch="aarch64">
  <version epoch="0" ver="1.9" rel="1.644"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.8-1" date="1568548800">- Bump version to 1.8 (new upstream release):
- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
  disambiguate colliding files
- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
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<package pkgid="8f55bfb8f14e2370a7df638bcf15a0fe1d35a075874d5ef115129aefe785d798" name="innoextract-debugsource" arch="x86_64">
  <version epoch="0" ver="1.9" rel="1.644"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.8-1" date="1568548800">- Bump version to 1.8 (new upstream release):
- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
  disambiguate colliding files
- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
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<package pkgid="ae90d24c590ba548b984cf1b74cb4366257a9022820cb647999f78a97f8ca617" name="libArxIO-devel" arch="x86_64">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
<package pkgid="619ea63f2025e4c2bd9d96e05aecfeb8be7977cd9df3008ee4c6a069187ecb00" name="libArxIO0" arch="x86_64">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
<package pkgid="837a4cb250a0100ef1be10e9bac6cf3a36072d1b1b17b4253f97a6b05c2272b1" name="libArxIO0-debuginfo" arch="x86_64">
  <version epoch="0" ver="1.2.1" rel="12.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
</package>
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